ESO DLC Dungeons Guide and A Criteria You Should Fill

This is a guide for all platform for the elder scroll online players, HOW TO DO DLC DUNGEONS.


Rule 1: No PUGs PUGs are bad because of the randomness. You could have a CP 180 healer who’s horrible or a max level one who knows what he’s doing. You could have an amazing low level DPS but a trash high level DPS. Having a pre made group also allows you to make sure that the group is good, is willing to follow instructions and have learned mechanics

Rule 2: Everyone should do their job well The DPSs have to have 30k+ just to be safe, the healer needs to have excellent skills and the tank needs to be reactive. It is also optional to have a healer that does a fair amount of DPS to aid the group in critical moments, such as Na Kesh’s execute phase

Rule 3: Group Support This is mostly meant for tanks. Run Alkosh and Torugs Pact. The quicker things die=less pressure on tank. This is also vital for skin runs. As for the healers, keep throwing synergies. THEY are vital to keeping everyone’s resources up and to proc Alkosh

Rule 4: Speed, Knowledge and Experience This is possibly the most important one. Nothing’s more important than know the mechanics of the dungeons, if you don’t it can result in a wipe. E.g Planar Inhibitor in vWgT where someone doesn’t close the portals. To make yourself familiar with mechanics I advise you check out fextralife.com.

Rule 5: Kindness No one is perfect and it isn’t the end of the world if a group wiped. Take this as an opportunity to find out what went wrong and how to solve it with constructive criticism, it helps no one just raging.

Hope this basic but important guide helped you guys (especially the lower CPs). I recommend doings normal mode first, increasing CP and optimising gear before jumping in to DLCs. If u lack of ESO Gold in playing, u can buy on eso-gold.com Thank you for reading, good hunting.

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