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One of the aspects that The Elder Scrolls Online excels at is that even though its story is tied into the larger lot, new players can pick up the expansion and start from Summerset with no knowledge of the events leading up to this point. Improving on the stories that came before it,  Summerset picks up after the events of last year's excellent Morrowind expansion. The young and charismatic Queen Ayrenn of the High Elves has opened up the island of Summerset to outsiders, and most locals tend to look on newcomers such as yourself as so much chopped liver. This is felt not just in quest dialogue, but simply listening to the High Elves while passing by, such as an Altmer who was berating an Orc for not knowing the exact, proper way to challenge him to a duel. And Eight forbid you’re an Argonian, as you’ll be seen as nothing more than just barely above an animal.

The land of Summerset is beautiful to behold, but it's a fairly conventional beauty with few surprises. That’s not to say there aren’t plenty of interesting places to explore, such as the time-bending forest of Ebon Stadmont or the towering coral forests which hug the coastlines of the island, but the traditional fantasy cities and Tolkeinesque Elvish names and architecture make Summerset feel a little boring compared to Morrowind’s Vvardenfell. However, what Summerset lacks in originality, it more than makes up for it with its storytelling.

Apart from the challenging new raid, Summerset’s compelling main story and prominent sidequests took about 30 hours or so to move through. The gameplay formula hasn’t changed much since Morrowind either: you move from one quest hub to the next, completing stories and side quests as they cropped up. Some of these stand out: I rather enjoyed my time as a thespian in Rellinthil going undercover a missing sibling in the House of Reveries, and the time-bending story of Ebon Stadmont kept me engrossed with the twists and turns it threw at me. You can also seek out public dungeons and encounters as you could in the previous installments of TESO, such as the Abyssal Geyers that pop up in parts of Summerset, though while excellent, repeatable sources of experiences, they don’t feel any different than the Dolmens found on the mainland. The main storyline, though, is the crowning jewel of the expansion.

It’s great to see fan-favorite Razum-Dar - a witty and incredibly capable Khajiit agent in Queen Aryenn’s intelligence network -  take a central role in the overarching story of Summerset, but it’s the way that the underlying darkness contrasts with the idyllic beauty on display that makes the stories so compelling. The High Elves have never been shy about their thoughts regarding the other races – and indeed Summerset showcases this disdain thoroughly throughout the world around you. It makes for intriguing social commentary, such as a quest that has you searching for missing newcomers to Summerset, only to find that they’ve been kidnapped and held against their will by a group of High Elves for a more sinister purpose. The varying degrees with which the High Elves showcase their hangups with the current climate of Summerset – and the willingness of some to set aside their deep-rooted cultural thinking to work together – makes playing through the story a rewarding experience.

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